Volunteer in RPG Research

Community Volunteer in Spokane, WAOther Local Organizations
Mission

4-Part Mission Statement

1) To clearly establish, through rigorous scientific testing, the effects on participants of: music and all role-playing game (RPG) formats: tabletop (TRPG), live-action (LRPG), electronic (ERPG), and all hybrid variants (HRPG). In addition to determining the potential relevance of correlated factors, wherever possible, significant emphasis is placed on contributing to the body of causal research information.

2) Based on any available established research, from a variety of disciplines, using relevant evidence-based and theory-based approaches, RPG Research will assess, design, develop, implement & evaluate intervention programs using music and/or various role-playing game formats as intervention modalities for participants to achieve their recreational, educational, professional, therapeutic or other quality-of-life-enhancing goals.

3) Based on funding, staffing, and resource availability, RPG Research will provide these services to individuals, population groups, and communities where research indicates they may benefit the most from our programs, and advocate for accessibility and inclusiveness for the widest range of populations possible, especially those in under-served and un-served areas, with the goal of improving the bio-psycho-socio-emotional functioning and quality of life for all people and improving the overall human condition.

4) Whenever legally and ethically possible, all such research information will be freely and openly shared with the public to help further advance the global body of knowledge and overall improve the experience of the human condition.

Opportunities Contact the organization to explore possible ways to work together.
About

RPG Research’s hundreds of volunteer staff and our founder Hawke Robinson, have been providing role-playing game community programs across six continents, since 1977, researching optimizing the RPG experience since 1979, researching the effects and uses of all RPG formats since 1983, using RPGs for educational purposes since 1985, using RPGs with incarcerated and high-risk populations since 1989, and researching the use of role-playing games to improve bio-psycho-socioemotional functioning and quality of life, and sharing all of this online since 2004.